- AdvancED ActionScript 3.0 Animation
- http://www.friendsofed.com/book.html?isbn=9781430216087
- Due: 29th December 2008
- ISBN-10: 1-4302-1608-5
- ISBN-13: 978-1-4302-1608-7
- RRP: $39.99 (USD)
- 350 Pages
AdvancED ActionScript 3.0 Animation
Flash has always been about animation. Back in the early days it was all done through tweening on the timeline, but with ActionScript people realized they could control and empower their animation to a much greater degree using code. With the speed boosts that came with ActionScript 3.0, the latest version of Flash's scripting language, Flash finally had the power to model a lot more complex programmatic animations, enabling 3D animation and physics modeling to become a reality.
With the follow-up to his best-selling Foundation ActionScript Animation: Making Things Move!, Keith Peters takes you further up on the road to becoming a Flash animation master. He describes the brand new features available in Flash Player 10, and how you can take advantage of them in your animations. He also describes much more advanced techniques, such as pathfinding routines and flocking behaviors that will be a massive boon for any game developers struggling with AI. If you want to take your programmatic animation skills to the next level, this is the only book for you!
- Covers brand new ActionScript features to make use of Flash Player 10
- Features vital game creation techniques
- Includes advanced physics formulas
What you'll learn
- ActionScript for Flash Player 10
- New drawing API commands and PixelBender
- Isometric world creation
- Artificial intelligence including pathfinding and steering/flocking behaviors
- Numerical integration for real world physics
- Advanced collision detection
Who is this book for?
This book is for Flash designers wishing to increase their ActionScript abilities, and Flash games programmers wanting to pick up some incredible new tricks.


